Velocity Time Graph and Everything You Need to Know

Graphs of Move

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Give-and-take

introduction

Modern mathematical notation is a highly compact way to encode ideas. Equations can easily contain the information equivalent of several sentences. Galileo'due south description of an object moving with abiding speed (perhaps the start application of mathematics to motion) required one definition, four axioms, and six theorems. All of these relationships can now exist written in a unmarried equation.

When it comes to depth, aught beats an equation.

Well, almost nothing. Call back back to the previous department on the equations of motion. You should call back that the three (or iv) equations presented in that section were simply valid for motion with constant acceleration along a straight line. Since, every bit I rightly pointed out, "no object has e'er traveled in a directly line with abiding acceleration anywhere in the universe at any time" these equations are merely approximately truthful, simply once in a while.

Equations are keen for describing idealized situations, merely they don't always cut it. Sometimes you lot demand a picture to prove what'southward going on — a mathematical flick called a graph. Graphs are often the best way to convey descriptions of real earth events in a meaty form. Graphs of motion come in several types depending on which of the kinematic quantities (time, position, velocity, dispatch) are assigned to which axis.

position-fourth dimension

graph

Let's brainstorm past graphing some examples of motion at a abiding velocity. Three different curves are included on the graph to the correct, each with an initial position of zero. Note start that the graphs are all directly. (Any kind of line drawn on a graph is called a bend. Even a direct line is chosen a bend in mathematics.) This is to exist expected given the linear nature of the appropriate equation. (The independent variable of a linear function is raised no higher than the offset power.)

Compare the position-time equation for constant velocity with the classic slope-intercept equation taught in introductory algebra.

s = due south 0  + vt
y = a  + bx

Thus velocity corresponds to slope and initial position to the intercept on the vertical axis (normally thought of as the "y" axis). Since each of these graphs has its intercept at the origin, each of these objects had the same initial position. This graph could represent a race of some sort where the contestants were all lined upwards at the starting line (although, at these speeds it must accept been a race betwixt tortoises). If it were a race, then the contestants were already moving when the race began, since each bend has a non-nil slope at the get-go. Notation that the initial position being zero does non necessarily imply that the initial velocity is also zero. The height of a bend tells you lot null nigh its slope.

  • On a position-time graph…
    • slope is velocity
    • the "y" intercept is the initial position
    • when ii curves coincide, the two objects have the same position at that fourth dimension
graph

In dissimilarity to the previous examples, allow'south graph the position of an object with a constant, non-goose egg acceleration starting from residual at the origin. The master difference between this curve and those on the previous graph is that this curve actually curves. The relation between position and time is quadratic when the acceleration is constant and therefore this curve is a parabola. (The variable of a quadratic function is raised no higher than the second ability.)

south =s 0 +v 0t + one at 2
two
y =a +bx +cx 2

As an do, allow's summate the dispatch of this object from its graph. Information technology intercepts the origin, so its initial position is nil, the example states that the initial velocity is null, and the graph shows that the object has traveled ix m in 10 s. These numbers tin then be entered into the equation.

due south =
a =
a =
2(9 1000)  = 0.18 m/southward2
(10 s)2

When a position-fourth dimension graph is curved, it is not possible to calculate the velocity from information technology's slope. Slope is a property of directly lines simply. Such an object doesn't take a velocity because it doesn't have a slope. The words "the" and "a" are underlined here to stress the idea that at that place is no unmarried velocity under these circumstances. The velocity of such an object must be irresolute. It'due south accelerating.

  • On a position-time graph…
    • straight segments imply constant velocity
    • curve segments imply acceleration
    • an object undergoing constant acceleration traces a portion of a parabola
graph

Although our hypothetical object has no single velocity, information technology still does have an average velocity and a continuous collection of instantaneous velocities. The average velocity of any object can be plant by dividing the overall change in position (a.k.a. the displacement) by the change in time.

This is the same as calculating the slope of the straight line connecting the starting time and last points on the curve equally shown in the diagram to the right. In this abstruse example, the boilerplate velocity of the object was…

v = s  = 9.five m  =0.95 m/south
t 10.0 s

Instantaneous velocity is the limit of boilerplate velocity as the time interval shrinks to zero.

Every bit the endpoints of the line of average velocity get closer together, they become a ameliorate indicator of the bodily velocity. When the two points coincide, the line is tangent to the curve. This limit procedure is represented in the animation to the right.

  • On a position-fourth dimension graph…
    • average velocity is the gradient of the straight line connecting the endpoints of a curve
    • instantaneous velocity is the slope of the line tangent to a curve at any point

Seven tangents were added to our generic position-time graph in the animation shown above. Annotation that the slope is zero twice — once at the summit of the bump at 3.0 south and again in the bottom of the dent at six.5 s. (The bump is a local maximum, while the dent is a local minimum. Collectively such points are known equally local extrema.) The slope of a horizontal line is aught, significant that the object was motionless at those times. Since the graph is not flat, the object was only at rest for an instant before it began moving again. Although its position was not changing at that time, its velocity was. This is a notion that many people have difficulty with. It is possible to exist accelerating and yet not exist moving, just simply for an instant.

Note also that the slope is negative in the interval between the bump at 3.0 s and the dent at six.5 due south. Some interpret this equally motion in reverse, but is this generally the case? Well, this is an abstract example. It's non accompanied past any text. Graphs incorporate a lot of data, but without a title or other form of description they accept no meaning. What does this graph correspond? A person? A car? An elevator? A rhinoceros? An asteroid? A mote of dust? Almost all we can say is that this object was moving at first, slowed to a stop, reversed management, stopped again, and so resumed moving in the direction it started with (whatsoever management that was). Negative slope does not automatically hateful driving astern, or walking left, or falling down. The choice of signs is e'er arbitrary. Most all we can say in general, is that when the slope is negative, the object is traveling in the negative direction.

  • On a position-fourth dimension graph…
    • positive slope implies motion in the positive direction
    • negative slope implies motion in the negative direction
    • nada gradient implies a state of residuum

velocity-time

graph

The most of import matter to remember about velocity-fourth dimension graphs is that they are velocity-time graphs, not position-fourth dimension graphs. There is something nearly a line graph that makes people think they're looking at the path of an object. A mutual beginner's fault is to look at the graph to the right and think that the the v = 9.0 thousand/s line corresponds to an object that is "higher" than the other objects. Don't think like this. Information technology'south wrong.

Don't await at these graphs and think of them as a picture of a moving object. Instead, recollect of them every bit the record of an object'due south velocity. In these graphs, higher means faster not further. The five = 9.0 one thousand/s line is college because that object is moving faster than the others.

These item graphs are all horizontal. The initial velocity of each object is the aforementioned every bit the final velocity is the same every bit every velocity in between. The velocity of each of these objects is constant during this ten second interval.

graph

In comparison, when the curve on a velocity-time graph is direct but not horizontal, the velocity is changing. The three curves to the correct each have a dissimilar slope. The graph with the steepest gradient experiences the greatest charge per unit of change in velocity. That object has the greatest dispatch. Compare the velocity-time equation for constant acceleration with the archetype slope-intercept equation taught in introductory algebra.

five = v 0  + at
y = a  + bx

You lot should run into that dispatch corresponds to slope and initial velocity to the intercept on the vertical axis. Since each of these graphs has its intercept at the origin, each of these objects was initially at rest. The initial velocity existence zero does not mean that the initial position must as well be zilch, however. This graph tells the states nothing nigh the initial position of these objects. For all nosotros know they could be on unlike planets.

  • On a velocity-fourth dimension graph…
    • slope is acceleration
    • the "y" intercept is the initial velocity
    • when 2 curves coincide, the two objects take the same velocity at that time

The curves on the previous graph were all direct lines. A directly line is a curve with constant slope. Since slope is acceleration on a velocity-fourth dimension graph, each of the objects represented on this graph is moving with a constant acceleration. Were the graphs curved, the acceleration would take been non constant.

  • On a velocity-fourth dimension graph…
    • direct lines imply constant acceleration
    • curved lines imply non-abiding acceleration
    • an object undergoing constant dispatch traces a directly line

Since a curved line has no unmarried slope we must decide what we hateful when asked for the acceleration of an object. These descriptions follow straight from the definitions of average and instantaneous acceleration. If the boilerplate acceleration is desired, depict a line connecting the endpoints of the bend and calculate its slope. If the instantaneous acceleration is desired, take the limit of this slope as the time interval shrinks to nix, that is, take the gradient of a tangent.

graph
  • On a velocity-fourth dimension graph…
    • average acceleration is the gradient of the directly line connecting the endpoints of a curve
  • On a velocity-time graph…
    • instantaneous acceleration is the gradient of the line tangent to a curve at whatsoever point

7 tangents were added to our generic velocity-time graph in the animation shown above. Note that the gradient is zero twice — in one case at the summit of the crash-land at iii.0 s and again in the bottom of the dent at half-dozen.5 s. The slope of a horizontal line is zero, pregnant that the object stopped accelerating instantaneously at those times. The acceleration might accept been zero at those 2 times, but this does non mean that the object stopped. For that to occur, the curve would have to intercept the horizontal axis. This happened only once — at the offset of the graph. At both times when the dispatch was zero, the object was however moving in the positive direction.

You lot should also notice that the gradient was negative from iii.0 southward to 6.v south. During this time the speed was decreasing. This is not true in full general, however. Speed decreases whenever the curve returns to the origin. Above the horizontal axis this would be a negative slope, but below it this would exist a positive slope. About the only affair i can say about a negative slope on a velocity-time graph is that during such an interval, the velocity is becoming more negative (or less positive, if you prefer).

  • On a velocity-time graph…
    • positive slope implies an increase in velocity in the positive direction
    • negative slope implies an increase in velocity in the negative direction
    • zero gradient implies motion with constant velocity
graph

In kinematics, there are iii quantities: position, velocity, and acceleration. Given a graph of any of these quantities, it is always possible in principle to determine the other two. Acceleration is the fourth dimension rate of change of velocity, so that can be found from the slope of a tangent to the bend on a velocity-time graph. But how could position be adamant? Permit's explore some simple examples so derive the relationship.

First with the simple velocity-fourth dimension graph shown to the right. (For the sake of simplicity, permit's presume that the initial position is zero.) There are three important intervals on this graph. During each interval, the acceleration is abiding every bit the straight line segments testify. When acceleration is constant, the average velocity is just the average of the initial and terminal values in an interval.

0–4 s: This segment is triangular. The area of a triangle is one-one-half the base times the acme. Substantially, we have just calculated the area of the triangular segment on this graph.

s =vt
s = ½(v +five 0)∆t
south =½(8 m/s)(4 s)
s =16 m

The cumulative distance traveled at the end of this interval is…

xvi m

iv–viii south: This segment is trapezoidal. The surface area of a trapezoid (or trapezium) is the boilerplate of the two bases times the altitude. Essentially, nosotros have just calculated the area of the trapezoidal segment on this graph.

s =fivet
southward = ½(v +v 0)∆t
s =½(10 m/due south + 8 thousand/due south)(iv s)
s =36 m

The cumulative altitude traveled at the end of this interval is…

16 chiliad + 36 m = 52 m

viii–ten s: This segment is rectangular. The area of a rectangle is simply its height times its width. Substantially, we have just calculated the surface area of the rectangular segment on this graph.

s =fivet
s =(10 m/s)(2 s)
s =xx m

The cumulative distance traveled at the finish of this interval is…

16 m + 36 yard + xx thousand = 72 m

I hope by now that you encounter the trend. The area under each segment is the change in position of the object during that interval. This is true even when the dispatch is not constant.

Anyone who has taken a calculus course should have known this before they read it here (or at least when they read information technology they should have said, "Oh yeah, I recollect that"). The first derivative of position with respect to time is velocity. The derivative of a function is the slope of a line tangent to its curve at a given point. The inverse operation of the derivative is called the integral. The integral of a function is the cumulative area betwixt the curve and the horizontal axis over some interval. This inverse relation between the deportment of derivative (slope) and integral (area) is so important that information technology's called the key theorem of calculus. This ways that it's an important relationship. Learn it! It's "primal". You haven't seen the last of it.

  • On a velocity-time graph…
    • the area nether the curve is the change in position

acceleration-time

graph

The acceleration-time graph of any object traveling with a constant velocity is the same. This is true regardless of the velocity of the object. An plane flying at a constant 270 m/s (600 mph), a sloth walking with a abiding speed 0.iv thousand/south (1 mph), and a couch spud lying motionless in forepart of the TV for hours will all have the same acceleration-time graphs — a horizontal line collinear with the horizontal centrality. That'south because the velocity of each of these objects is constant. They're not accelerating. Their accelerations are zippo. Equally with velocity-time graphs, the of import matter to call up is that the height above the horizontal axis doesn't represent to position or velocity, it corresponds to acceleration.

graph

If yous trip and fall on your way to school, your acceleration towards the ground is greater than you'd experience in all but a few high performance cars with the "pedal to the metal". Acceleration and velocity are unlike quantities. Going fast does not imply accelerating quickly. The 2 quantities are independent of i another. A big acceleration corresponds to a rapid change in velocity, but it tells you nothing about the values of the velocity itself.

When acceleration is constant, the acceleration-time curve is a horizontal line. The rate of modify of acceleration with fourth dimension is non often discussed, so the slope of the bend on this graph volition be ignored for now. If you enjoy knowing the names of things, this quantity is called jerk. On the surface, the only information one can glean from an acceleration-fourth dimension graph appears to be the dispatch at any given time.

  • On an acceleration-time graph…
    • gradient is wiggle
    • the "y" intercept equals the initial acceleration
    • when 2 curves coincide, the two objects have the same acceleration at that time
    • an object undergoing constant acceleration traces a horizontal line
    • zero slope implies motion with constant acceleration
graph

Acceleration is the rate of change of velocity with time. Transforming a velocity-time graph to an dispatch-time graph means calculating the slope of a line tangent to the curve at any indicate. (In calculus, this is called finding the derivative.) The reverse process entails calculating the cumulative area under the curve. (In calculus, this is called finding the integral.) This number is and then the alter of value on a velocity-time graph.

Given an initial velocity of zero (and assuming that downward is positive), the last velocity of the person falling in the graph to the right is…

five = a∆t
v = (9.eight thousand/s2)(i.0 s)
v = nine.eight thou/s = 22 mph

and the final velocity of the accelerating car is…

v = a∆t
5 = (v.0 m/due southii)(vi.0 s)
v = xxx m/s = 67 mph
  • On an acceleration-fourth dimension graph…
    • the area under the curve equals the modify in velocity

There are more things one can say most dispatch-time graphs, but they are trivial for the nigh part.

phase infinite

There is a fourth graph of move that relates velocity to position. Information technology is equally important every bit the other three types, just it rarely gets any attention below the advanced undergraduate level. Some day I will write something about these graphs chosen phase space diagrams, but non today.

No condition is permanent.

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Source: https://physics.info/motion-graphs/

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